The best stuff is linked below in green.
This page was last updated: 10/19/03
Currently in Progress:
A system revision intended to realistically apply damage to inadequately armored objects, as well as "megaversalize" SD and MD weapons. Several examples are worked out to display the simplicity and versatility of this approach.
HU2 doesn't always give the best intuitive feel for the capabilities of characters with Flight powers. Through the use of math and physics I can determine game stats like weight limits, acceleration times, and turning radii as they depend on a character's maximum velocity.
Hand to Hand Combat
BIO-E Costs For Super Powers
Corrections to Existing Abilities
New Major Abilities
New Minor Abilities
All of the material on this website is derivative work, specifically derived from the Palladium RPG System. Unless otherwise stated, it was all developed by myself, Daniel Steiner, in as close to accordance with the online polices of Palladium Books® as I saw fitting. I intend to make absolutely no financial gain from this webpage, and have a fondness in my dork heart for both of these companies. If any party wishes to copy and post the contents of these pages for personal use I would ask for credit for my ideas.
Link to: Palladium Book's Online Policy
Suffice it to say that I have absolutely no rights to any intellectual property of Palladium Books®.
Heroes Unlimited, Second Edition™ © 1984, 1987, 1998
Palladium Books and Kevin Siembieda