The section of HU2 detailing the creation of MegaHeroes doesn't seem to work very well.
The abilities common to all MegaHeroes don't seem entirely appropriate for a wide range of
characters, while the Special Mega-Powers and Achilles' Heels seem entirely unbalanced
from each other. Some of the Special powers and Vulnerabilities are no more than
additional side effects found under other OCCs. I've mainly tried to rebalance the Special
Mega-Powers so that each is more reasonable to choose in and of themselves, as well as
adding the optional section detailing several common MegaHero personality types.
All MegaHero characters have all of the following common powers:
- ME, MA: +1D6; The character is naturally confident in his abilities and
more strong-willed than average heroes.
- Awe Factor; As described in HU2 (pg 181).
- Heightened Power Levels; The character starts with all special OCC
skills and abilities at third level. This does not apply to skills chosen through standard
educational programs; Follow the standard MegaHero experience table from first level,
despite the enhanced power levels.
- Increase Range 50%; Ranged abilities that don't increase with
experience are enhanced. This applies to vision, hearing, super abilities, magic abilities
and spells, and psionics.
- Increase PPE and ISP 50%; All characters have some amount of PPE and
ISP, but characters whose abilities depend on magic and psionics are particularly
- Saving Throw Bonus; The character has a bonus of +2 on all rolls to
Players can choose one of the following additional abilities:
- Divine Aura; The ME and MA bonuses, as well as the Awe Factor, common
to all MegaHeroes are enhanced to emulate the Major Super Ability Divine Aura.
- Impervious to Pressure; As described in HU2 (pg 181). In addition, the
character can hold their breath, functioning normally for 30 + 1D6x10 minutes. Finally,
the character receives a bonus of 30 SDC, and sonic attacks cause only half damage.
- Incredible Power; One of the character's super abilities is enhanced
beyond the levels available to even the most experienced SPBs. All bonuses, damages,
ranges, and statistics for that power are doubled. This selection cannot
be used on the Major Abilities Sonic Flight and Speed (see below, the
Mega-Power Tremendous Speed), or Superhuman and Supernatural
Strength (see below, Tremendous Strength)
- Longevity; As described in HU2 (pg 181). In addition, the character is Immune
to Disease and heals 1D4+1 times faster than normal.
- Repressed Biological Functions; The character is Immune to Disease,
Doesn't Need Food or Drink, and Doesn't Breathe Air. The character is
not immune to changes in air pressure; they simply don't need to oxygenate their blood by
- Superior Physical Specimen; The character recieves an additional 1D8
points to all eight attributes.
- Supernatural Being; The character gains Supernatural Strength, at his
current attribute level. The character takes full damage from supernatural attacks of all
kinds, but only half damage from standard attacks. In addition, the character can use the
psionic power Sense Magic without expending ISP.
- Tremendous Healing; Essentially the same as the special power Immortal
Regeneration in HU2 (pg 181), but this character is not immortal in the sense that
they will age and eventually die. Characters will live to 90 + 1D4x10 years of age, at
which point their bodies will fail of natural causes. Note that the character is not
immune to diseases, nor is he immune to poisons and toxins (but he does rapidly regenerate
the damage these "attacks" cause).
- Tremendous Mental Faculties; The character receives a bonus of 10
points to the IQ and ME attributes. In addition, the character can use the psionic powers
of Speed Reading and Total Recall without expending ISP and can choose
two additional skill programs (within OCC limitations).
- Tremendous Physical Strength; As written in HU2 (pg 181). +20 to PS
attribute, and death blow on a 16-20 (if desired). In addition, the character's SDC is
increased by 10%. The character can carry 300 times his PS in pounds and lift 500 times.
- Tremendous Reflexes; The character has an additional 2 attacks per
melee, a 10% increase in speed attribute, and +6 to Dodge rolls, as well as +4 to Strike,
Parry, Auto Dodge, and Initiative combat rolls.
- Tremendous SDC; As written in HU2 (pg 181). Add 1D4x100+160 to the
character's other SDC. In addition, the character gains a Natural AR of 10.
- Tremendous Speed; Intended for characters with abilities granting
superhuman running (or flying) ability. The character receives a 50% increase in maximum
speed and one additional attack per melee.
- Undead; As described in HU2 (pg 182).
One of the vulnerabilities in HU2 (pgs 183-184) can be chosen by the players, as
written, with the exceptions of: Must Transform into an Inhuman Form to Use Powers,
Loves the Opposite Sex, and God Syndrome. Additional choices are:
- Dulled Senses; Whenever the character's powers are used, their physical
senses (sight, hearing, smell, etc) are dulled. The character suffers -4 to Initiative,
Dodge, and Parry combat rolls during any melee round in which their powers are used,
lasting for 2 full rounds after the last use.
- Emits Radiation; The character uncontrollably emits harmful radiation
from his body, as described under the Super Power Control Radiation. The
character has no ability to dampen this effect.
- Glow; Whenever the character uses his powers his body radiates bright
light. There is no damage, but the light is very uncomfortable for others with unshielded
eyes, and the character will find stealth impossible. In darkness the character will be an
obvious target (+2 for opponents to strike).
- Must Physically Transform to Use Powers; Whatever form the character
must take (player's choice, to be made at generation), the end result is that any two of
the following attributes are reduced to 1D4+2: IQ, ME, MA, or PB.
Personality Types (Optional)
People often seem to react to the immense power and pressure of life as a MegaHero by
adopting a stereotypical personality type. Some common types are:
- Celebrity; Public opinion is incredibly important to this character,
and he will rarely act in a way that he believes will jeopardize his reputation. Whether
this means he hides his "inappropriate" acts or never commits them in the first
place is up to the player. The character will seek public recognition for his services,
often in favor of material compensation.
- Farm Boy; The character tries to maintain simplicity in their
incredible life by adhering to strict codes of what they deem to be right and wrong. This
personality type tends to believe in either the inherent good or evil of the world (choose
one). Either belief will result in inner turmoil when the character is confronted with
others who don't fit his expectations. Morally ambiguous situations tend to leave the
character uncertain and uneasy. Under extreme conditions and after incredible loss the
character may change his worldview from one to the other.
- General; This character treats others as his soldiers in a fight for
what he believes is right. This MegaHero rarely processes the input and/or advice from
others, even though he may appear to listen. The character is most effective when faced
with a tangible enemy to square against, but often has difficulty performing without clear
objectives that allow him to effectively engage his resources.
- God Syndrome; As written in HU2 (pg 185).
- Loner; The character does not work well with others, preferring to rely
on their own incredible power. Whether this character operates from the shadows or in
plain public view, he is loathe to form close associations with other heroes.
- Multiple Personalities; The character must change to an alternate
personality in order to use their super abilities. This change isn't as drastic as that of
a character suffering from mental illness, as each has a vague idea of what goes on when
the other personality is in place. The super-persona will typically represent a distilled
version of the original, more confident in his beliefs. The personalities will agree on
most issues, but in some ways the super-persona may be a polar opposite; these differences
will allow the hero to perform actions that his orginal personality never could. The
differences between these personalities should be fleshed out at generation, and the
player should pay particular attention to whether separate allignments are in order.
- Profiteer; While rare among heroes, there are some characters who will
use their powers primarily to increase their own wealth and/or serve their personal goals.
Characters who believe that success is measured in terms of net worth will seek monetary
compensation upfront. Others who value success with the opposite sex (or same sex;
whatever floats your boat) will always take oppurtunities for romantic conquest into
consderation. These motivations can be considered both beneficial and detrimental; the
character is seeking what he wants most, but he could somehow be taken advantage of.
- Soldier; This character tends to avoid making decisions about when and
why they should use their vast power, defering to what they believe is the superior wisdom
and/or intelligence of others. Civic-minded characters will be open to suggestions and
requests made by government officials and public figures.